Hirooyuuki on DeviantArthttps://www.deviantart.com/hirooyuuki/art/Champion-Design-Daryl-the-Decayed-Fang-463584000Hirooyuuki

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Champion Design - Daryl the Decayed Fang

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Term 2 FZD assignment, sponsored by Riot Games. We have to design characters for their game League of Legends.
Really fun assignment! for Daryl the idea come from werewolf and cerberus. and I choose him to be necromancer to get kinda green aura, since he's my 6th and bonus character and the other 5 had diferent color like red,yellow,purple,blue,brown. and i feel I need green! lol
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© 2014 - 2024 Hirooyuuki
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XXKaijuKingXX's avatar
Here's a kit idea I thought for Daryl. I sort of saw him as a mix of Thresh/Gnar in kit abilities with hints of using lore.


Passive "Necronomicon": Minions/Monsters give Daryl stacks of Souls (which champions like Thresh could steal). Collecting more souls gives him bonuses to abilities and increase his mana by 2pt for minions and small monsters, 4pt for large monsters (blue, red, Gromp, Dragon, Baron), 10pt for champions with a max mana stack at 500

Q "Flying Fang Throw": Daryl throws his Flying Fang out in a skillshot ranged ability that deals bonus damage from souls he's collected and steals 15% health from damage from this ability. With 100+ souls it becomes 30%. Attacks become ranged until next activation.

W "Heir of the Hunt": Passive: Daryl becomes stealthed for 5 seconds if he takes no damage for 10 seconds. His next basic attack does double damage. 
Active: Daryl pounces on an enemy champion or large monster and gains a 15/20/25/30+  boost in armor and magic resistance for 5 seconds. Souls collected during this attack grant 20/25/30/35+ movement speed for 6 seconds.

E "Revive Ancestors": Daryl summons an ancestor of his pack to target one enemy large monster or champion dealing half of his ATK damage. Souls collected using this ability lower the cooldown of this ability by half. This wolf stuns enemy champions and large monsters for 10 seconds.

R "Forbidden Arts: Beast": Daryl becomes a Wereberus depending on the amount of souls he has. 100+ grants him 30 seconds, 200-300+ grants him 1:00 and 500 allows him 1:30 of Wereberus time. He gets an increase of stats by 30/40/50/60+ points in stats. Abilities change based on his Wereberus form.
Q "Familial Bite": Daryl's next basic attack does double damage and turns 60% of that damage into health he gains.

W"The Hunt": Activating The Hunt turns Daryl invisible until his next ability or basic attack and gives him 30+ movement speed.

E"Howl of the Pack": Daryl howls and summons two ancestral wolves two attack a target of his choosing. First wolf slows the target, second stuns and both do damage based on Daryl's base damage.